Serious Sam 4 does what the series has always done: it goes big and casts a wide net. Serious Sam 4 (PC, PS4, Stadia Xbox One) They aren’t ready to let go of Sam just yet, though. Since then Croteam has broken away from their reputation as “the Serious Sam studio” a bit, having given us the universally acclaimed Talos Principle. Various improvements of animations across several cutscenes.I still can’t believe that the original Serious Sam came out nearly 20 years ago.Fixed a bunch of visibility and visual issues reported by my man Harry Poster.The Mummy will now act die a more dramatic death when you kill it.Various visual improvements on prebaked lighting.It was a trap, but you didn’t fall for it so we had to fix it. Fixed issues with the terrain disappearing on the Citadel level.All hail the new and sexy not t-posing Knight. The notorious T-Pose Knight is a goner.Gadget targeting trajectory and the highlighted area is no longer visible during a cutscene.Muzzle flashes will now be visible when Deagles are dual-wielded.Clients should now see the Time Warp effect when playing co-op.On the positive side, we know what to put on our vault now. The door will now unlock even if you finish all side missions and find all secrets. Fixed an issue with the unlockable door in Vive La Resistance.Fixed issue in TP where players projectiles would go in strange directions when enemies and NPCs are just in front of the player.Fixed an issue where real-time clock would not show up when enabled (via cvar).
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